The Golden Rules of Roleplay are a collection of concepts that are considered by most games to be fundamental ideals of the process of role play. These rules are deemed by a great many to be a valuable inclusion in roleplay as they protect the rights of players and aid in the process of working together rather than against one another.

No Powergaming/Godmodding/Twinking Edit

  • One player does something to another player's character without their consent
  • One player decides how another player's character acts or reacts and include those actions in a post or comment of their own
  • When fighting or sparring, a character is "invincible" and takes no hits (this is specifically referred to as godmodding).
Almost universally, through all the Warriors Games, anti-Powergaming/anti-Godmoding/anti-Twinking rules are in place. Rules to prevent this behavior keep one player from abusing another through their posts or comments, and gives the ability to attend to such issues to game administrators.

Consent Edit

  • Any and all players involved and affected by a bit of Roleplay must be willing to participate in it.
While consent rules are not so wide-spread as anti-Powerplaying ones, the rules are related.
Most games work under rules of consent, without explicitly having consent rules. Consent rules most strongly apply to plots or threads that have strong themes, put characters at risk of death or grave injury, and other such drastic events. These rules are popularized simply by the fact that it prevents a person's character from becoming a participant in a piece of role play they do not desire to be involved in.
Typically, games that hold 'World Plots' or 'Prophecies' consider consent to be effected by worldwide events to be implied in a player's having joined the game, but still respect their right to be directly involved with the plot events only with their own consent.


  • In character actions equal in character consequences.
Most games operate under this rule, without directly having it in their rules. The simplest way to interpret it is that your character's actions are consent for the results of those actions, thus this rule can be considered to invalidate or modify rules of consent.
The primary reason many games adopt this rule is that it prevents abuses (such as attacks on leaders) from going unpunished because the player who performed the attack does not give consent to be kicked from the Clan or otherwise punished. Taking the action against the leader can be considered ICA=ICC Consent for the results of that action in the situation described here.

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